BreakOUT League

LGBTQ+ friendly cue sports community

Official Rules

How BreakOUT League Plays

These are the specific rules this league uses for 8-Ball and 9-Ball night. Common sense and good sportsmanship always come first: win at the table, not from the chair.

Section 1

Spirit of the Game

It's impossible to write a rule for every situation. When something isn't covered here, use common sense and play in the spirit of the rules, not just the letter of them. This league is built to be a welcoming, LGBTQ+ friendly community first and a competition second, so treat opponents the way you'd want to be treated, and settle disagreements with a conversation, not a scoresheet fight.

These rules aren't set in stone: gameplay mechanics and scoring calculations (like the upset bonus and the skill-rank formula below) can and do change based on feedback from teams and players. If something feels unfair or unclear, say something instead of just living with it.

Section 2

Membership & Teams

Section 3

Lineup

This describes a regular league night. Tournament play (Singles, Doubles, End of Session) still uses the older 4-board lineup and race format described for those events.

  1. 1. Every player plays one rack (8-Ball) and one rack (9-Ball) against every player on the other roster — with 4-player rosters, that's 16 pairings per format, 32 for the night.
  2. 2. Each team picks its players for each format before play starts (subs allowed for anyone unavailable). The order you pick them in doesn't matter, the app builds the schedule from your picks. On a night with both formats, a team can't lead with the same player in 8-Ball and 9-Ball (the app swaps it for you automatically).
  3. 3. There's no lag: the home team always breaks pairing 1, and the breaker alternates every pairing after that. The home team keeps score for 8-Ball and the away team keeps score for 9-Ball.
  4. 4. Short-handed forfeits: if a team can't field all 4 players for a format, the pairings that CAN be played (between people who actually showed up) are still played and scored normally. The pairings that can't — because the missing player would have no one to face — are forfeited: an automatic win for the other team, same as 8-Ball and 9-Ball both work today. If a player has to leave partway through the night after the lineup's already locked in, their remaining pairings can be forfeited too, from that pairing's match page.

Section 4

Phone a Friend & Coaching

Section 5

General Play Rules

These mechanics apply to both formats (noted per-format where they differ), modeled on standard tournament pool rules. Anything in the 8-Ball or 9-Ball sections above always wins if it conflicts with something here.

Racking

Breaking

After the Break

Shooting the Wrong Balls

Combination Shots

Combinations are legal as long as you strike the correct ball first. In 8-Ball, you may never contact the 8-ball first in a combo, and missing your own ball while pocketing an opponent's just ends your turn (nothing gets spotted). In 9-Ball, you must strike the lowest ball on the table first, and you're credited for anything you legally pocket afterward.

Pocketed Balls

Balls on the Floor

A ball knocked off the table gets spotted on the foot spot (or directly behind it if taken; multiple balls go in numerical order, closest ball nearest the spot). In 8-Ball, a ball knocked off mid-shot isn't spotted until your turn ends, unless it's the 8-ball, which loses the game immediately. In 9-Ball, balls are spotted right away; the 9-ball specifically gets spotted any time it's knocked off, pocketed on a scratch/foul, or pocketed early (any shot other than the break that happens before balls 1 through 8 are cleared).

Accidentally Moved Balls

An accidentally moved ball gets replaced by the opponent, unless it made contact with the cue ball, in which case it's a ball-in-hand foul instead and nothing gets replaced. A ball nudged by a bridge, cue stick, or pocket marker while it's already moving doesn't get replaced. That's different from actually striking the cue ball: if you shoot and it's not a legal hit (not your own ball first in 8-Ball, or the lowest ball on the table in 9-Ball), that's a standard foul, not an accidentally-moved-ball situation, and your opponent gets ball-in-hand.

Close Hits

Ask an agreed-upon third party to watch a shot you're worried about before it happens; their call is final once asked. The shooter has the benefit of the doubt on a close or simultaneous hit if nobody was watching, and repeatedly disputing hits without asking for a third party can draw a sportsmanship violation.

One Foot on the Floor

Keep at least one foot on the floor while shooting. It's not a foul if you don't, but it can be a sportsmanship violation. A team that brings its own bridge has to share it with the other team if the venue doesn't have one.

Marking the Table

Don't mark the cloth in any way (chalk lines, a wet finger, etc.); it's fine to rest chalk on the rail's unfelted surface.

Frozen Balls

A ball touching another ball or a rail is "frozen," but only once both players agree it is (or an agreed third party confirms it). The exact legal-contact rules get fairly technical, so the short version:

Fouls

Every foul below gives the opponent ball-in-hand anywhere on the table (except a scratch on an 8-Ball break, which is ball-in-hand from behind the head string, contacting a ball outside the head string). Only the shooter or their Team Captain can officially call a foul, and a foul not called before the next shot can't be called after the fact.

How to Win a Game

8-Ball: you win by legally pocketing all of your category plus the 8-ball in a marked pocket, or your opponent hands it to you by: pocketing the 8-ball out of turn or knocking it off the table, pocketing it in the wrong (unmarked) pocket, altering the 8-ball or cue ball's path to dodge a loss, or scratching on a shot that makes contact with the 8-ball (whether or not it drops), which is an automatic loss just like scratching while pocketing it. If you shoot at the 8-ball and the cue ball never touches it, that's just a regular foul: ball-in-hand for your opponent, not an automatic loss. You can't pocket the 8-ball on the same shot as your last group ball; that's a loss, not a win. A coaster or similar marker goes next to your intended pocket before you shoot for the 8-ball; both players can share one marker, and touching it with the 8-ball isn't a foul.

9-Ball: you win by legally pocketing the 9-ball on the break, or after balls 1 through 8 are already off the table. If the 9 drops on any other shot, whether on its own, off a combo, or off a carom, it doesn't win: it gets spotted and play continues.

Section 6

8-Ball

This describes a regular league night's 8-Ball table. Tournament boards score differently — see the Tournament Format section below.

How a Game Is Played

Everything above is how this league specifically runs a night: boards, race length, who breaks. It always wins over anything below. What follows is standard shot-by-shot 8-ball play, for how an individual game is contested at the table.

Special Events

The board scorer tracks these automatically: they show up in your stats and the game log, but never change who wins beyond what's already true under the rules above.

CodeEventResult
E8Early 8: the 8-ball is pocketed before clearing your groupLoss: opponent wins the game
8S8-ball Scratch: the cue ball scratches on a shot that makes contact with the 8Loss: opponent wins the game
8WPWrong Pocket: the 8-ball drops somewhere other than the called pocketLoss: opponent wins the game
8OB8 on the Break: the 8-ball is legally pocketed on the break shot itselfWin: breaker takes the game
BRBreak and Run: the breaker clears the whole table without missingWin: breaker takes the game

Section 7

9-Ball

This describes a regular league night's 9-Ball table. Tournament boards score differently — see the Tournament Format section below.

How a Rack Is Played

Same deal as 8-Ball: the scoring format above is how this league runs the format, and it always wins over anything below. What follows is standard shot-by-shot 9-ball play.

Section 8

Tournament Format

Singles, Doubles, and End of Session tournament boards use this Skill-Based scoring instead of the league-night pairings above (an End of Session tournament created with the Round Robin option instead uses the league-night format for both games).

Lagging

Regular league night pairings skip the lag entirely — the home team breaks pairing 1 and the breaker alternates from there (see the Lineup & First Out, 8-Ball, and 9-Ball sections above). Lagging only happens on a tournament board.

Roster Eligibility (End of Session)

8-Ball

9-Ball

Each player races to their own point target below, based on rank, instead of a single one-rack pairing.

Rank1234567
Points to win14192531384655

Team Points Per Board (9-Ball)

Every 9-ball board is worth 20 team points (same idea as 8-ball's 3-points-per-board, scaled up). The losing player's points determine the score, same as it always was — the app scores it automatically, but here's how to read it yourself at the table: find the losing player's rank in the left column, then find how many points they reached in that row to see the resulting score.

Loser's Rank (target)20-018-216-414-612-8
1 (14)0-23-56-89-1112-14
2 (19)0-34-78-1112-1516-19
3 (25)0-45-910-1415-1920-25
4 (31)0-67-1213-1819-2425-31
5 (38)0-78-1516-2223-3031-38
6 (46)0-910-1819-2728-3637-46
7 (55)0-1011-2122-3233-4344-55

Example: a rank 3 player (target 25) loses their rack but reached 12 points — that's in the 10-14 range, so the board scores 16-4.

Section 9

Skill Ranks

Every player starts at rank 1 in both formats. Here's exactly how a suggested rank gets calculated, and when.

Win rateSuggested rank
Under 30%1
30% – 39%2
40% – 49%3
50% – 59%4
60% – 69%5
70% – 79%6
80% and up7

Section 10

Scheduling

Section 11

FAQ

Quick answers to the questions that come up most. If an answer here ever disagrees with a section above, the section above wins.

A League Night

How many games do we play in a night?+

Every player plays one game against every player on the other roster, in each format. With 4-player rosters that's 16 pairings per format, or 32 on a night with both 8-Ball and 9-Ball. One game (or rack) decides each pairing.

Who keeps score?+

The home team keeps score for 8-Ball, and the away team keeps score for 9-Ball. Your match cards and the match page show a yellow 'YOUR team keeps score' tag when it's your team's job. Only one person at a time can score a board: if someone else on your team has it, ask to take over.

Who breaks?+

There's no lag on a league night. The home team breaks pairing 1 and the breaker alternates every pairing after that. The scoring screen and the match page both show a Break badge next to whoever breaks. (Tournament boards still lag.)

Does the order I pick my players in matter?+

No. Each team just picks its players for the night. The one exception is a night with both formats: a team can't lead with the same player in 8-Ball and 9-Ball, and the app swaps the order for you automatically.

Who can set our lineup?+

Anyone on the roster, not just the captain, so the night can still run if the captain is late. League admins can set either team's lineup.

Do we have to wait for the other team to submit their players?+

Each team only sees and fills in its own side. The schedule appears on its own the moment both teams have submitted, and you can't see the other team's players until yours are in.

What if we only have 3 (or fewer) players?+

You can still play. Pairings between people who showed up are played and scored normally. Pairings that would have had your missing player are forfeited, an automatic win for the other team.

What if someone has to leave partway through the night?+

Their remaining pairings can be forfeited from the match page (Forfeit Remaining Boards). Pairings they've already finished still count.

Can we play the pairings in any order?+

The schedule lists them in order and highlights the next one to play, but you can jump to any pairing from the Pairings menu (the ☰ button) on the scoring screen.

Teams, Subs & Dues

How many players are on a team?+

Exactly 4. A player can only be on one team's roster at a time, and there's no team skill cap.

Can I sub in for another team?+

Yes. Any dues-paid active league member can sub on a given night, whether or not they're on a roster. Use the sub search when you set your lineup. Tournaments are the exception: rosters are frozen, with no outside subs.

Why can't I add a player to our lineup?+

If a session has a fee, a player who is more than one week past due on their share can't be added until they sign in and pay (paying in full or catching up on installments both work). A league admin can still add them or waive the block for the session.

How much are dues?+

Every player needs their own membership account. Dues are $15 a year.

Scoring & Points

How many points is a pairing worth?+

1 team point, awarded to whoever wins the pairing (whoever legally pockets the 8-ball in 8-Ball, or the 9-ball in 9-Ball). Your team's score for the night is the total of those points.

What's the upset bonus?+

If the two players are more than 2 ranks apart and the lower-ranked player wins, their team earns 2 points for that pairing instead of 1. The losing side still gets 0.

In 9-Ball, do ball points decide who wins?+

No. Balls 1 through 8 (1 point each) and the 9-ball (2 points) are tallied for your personal stats, but only legally pocketing the 9 wins the pairing.

What are Break and Run, 9 on the Break and 8 on the Break?+

Special events the scorer tracks for your stats. They don't change who wins beyond what the rules already say: an 8 or 9 legally pocketed on the break is a win for the breaker, as is clearing the whole table without missing.

I left the scoring screen. Did I lose my progress?+

No. Turns, innings, defensive shots and coach uses are saved as you go and restored when you reopen the board. The board also moves from pending to in progress as soon as scoring starts.

Why does it say someone else is scoring a board?+

Only one person at a time keeps score for a board. If someone else has it, you can ask to take over; they'll get a prompt and can release scoring to you or keep it. If their screen has been closed for about 30 seconds, you can just take over.

Phone a Friend & Coaching

How does Phone a Friend work?+

Once per player, per night, you can call in someone from that night's declared roster (either team or format) to take one shot for you. Use the 📞 button on the scoring screen. Your guest can't break and can't pocket the 8-ball or 9-ball for the win.

How many coaches can I use?+

Up to 2 coaching timeouts per rack for each side, called with the Coach button on your turn. Calling one starts a timer until play resumes. A timeout you cancel by mistake doesn't count against your 2.

Does asking a rules question count as coaching?+

No. Clarifying a ruling with your opponent, a teammate or an admin never counts. Only actual strategy or technique advice does.

At the Table

What makes a legal break?+

Break from behind the head string. A legal break pockets a ball or drives at least 4 object balls to a rail, and the cue ball can't hit a rail before the rack. If the rack is struck but the break isn't legal, it's reracked and rebroken by the same player (the other player breaks if they also scratched).

What happens if the 8-ball or 9-ball goes in on the break?+

8-Ball: it's a win for the breaker, unless they also scratched, which is an immediate loss. 9-Ball: it's a win, unless they scratched, in which case the 9 is spotted and the turn passes.

What happens after a foul?+

Your opponent gets ball-in-hand anywhere on the table (behind the head string only for a scratch on an 8-Ball break). Only the shooter or their Team Captain can call a foul, and it has to be called before the next shot.

Does the 9-ball always win when it drops?+

Only on the break, or once balls 1 through 8 are off the table. Pocketed any earlier it doesn't win: it gets spotted and the rack continues.

How do I lose an 8-Ball game early?+

Pocketing the 8 before clearing your group, on the same shot as your last group ball, in the wrong (unmarked) pocket, or scratching on a shot that makes contact with the 8-ball. Knocking it off the table or altering its path to dodge a loss also loses.

We disagree about a close hit. What do we do?+

Ask an agreed-upon third party to watch the shot before it happens; their call is final. Without one, the shooter gets the benefit of the doubt. Repeatedly disputing hits without asking for a third party can draw a sportsmanship violation.

Does the shooter need a foot on the floor?+

Yes. It isn't a foul if you don't, but it can be a sportsmanship violation.

Is breaking soft or safe allowed?+

No. Break as hard as you can while keeping control. A league admin can penalize a team that keeps breaking soft.

Ranks & Tournaments

How do ranks work?+

Everyone starts at rank 1 in each format. After you've played at least 2 different nights in a format, a suggested rank is calculated from your win rate (under 30% is rank 1, up to 80% and over for rank 7). A league admin reviews and applies any change; nothing changes automatically.

What is the sandbagging flag?+

Once you've logged at least 10 innings, a defensive-shot ratio over 50% flags your account for admin review. It doesn't change your rank by itself.

Who can play in the End of Session tournament?+

Players who were in the lineup for at least half of this season's league nights in that format (4 of 8 nights, for example). Rosters are frozen, and any board a team can't fill with an eligible player is forfeited.

Scheduling

Why can't I score my match yet?+

A week's matches stay locked until a league admin releases that week for scoring.

What about holidays?+

Scheduling skips major holiday weeks and shifts the season later so you still get the full number of weeks.

Questions about a specific ruling? Reach out on the

About & Contact Page