BreakOUT League

LGBTQ+ friendly cue sports community

Official Rules

How BreakOUT League Plays

These are the specific rules this league uses for 8-Ball and 9-Ball night. Common sense and good sportsmanship always come first: win at the table, not from the chair.

Section 1

Spirit of the Game

It's impossible to write a rule for every situation. When something isn't covered here, use common sense and play in the spirit of the rules, not just the letter of them. This league is built to be a welcoming, LGBTQ+ friendly community first and a competition second, so treat opponents the way you'd want to be treated, and settle disagreements with a conversation, not a scoresheet fight.

These rules aren't set in stone: gameplay mechanics and scoring calculations (like the upset bonus and the skill-rank formula below) can and do change based on feedback from teams and players. If something feels unfair or unclear, say something instead of just living with it.

Section 2

Membership & Teams

Section 3

Lineup & First Out

This describes a regular league night. Tournament play (Singles, Doubles, End of Session) still uses the older 4-board lineup and race format described for those events.

  1. 1. Every player plays one rack (8-Ball) and one rack (9-Ball) against every player on the other roster — with 4-player rosters, that's 16 pairings per format, 32 for the night.
  2. 2. Each team submits its own order of 4 players, per format, before play starts (subs allowed for anyone unavailable). The home team's order sets the rounds: round 1 is their first player against every away player in turn, round 2 is their second player, and so on.
  3. 3. The home team may flag one of its 4 players "First Out." That player becomes round 1, so they play all 4 of their pairings immediately and can leave once round 1 wraps up. The away team doesn't have an equivalent flag in this format, since their side doesn't anchor a round the same way.
  4. 4. There's no lag: the home team always breaks pairing 1, and the breaker alternates every pairing after that.
  5. 5. Short-handed forfeits: if a team can't field all 4 players for a format, the pairings that CAN be played (between people who actually showed up) are still played and scored normally. The pairings that can't — because the missing player would have no one to face — are forfeited: an automatic win for the other team, same as 8-Ball and 9-Ball both work today. If a player has to leave partway through the night after the lineup's already locked in, their remaining pairings can be forfeited too, from that pairing's match page.

Section 4

Phone a Friend & Coaching

Section 5

General Play Rules

These mechanics apply to both formats (noted per-format where they differ), modeled on standard tournament pool rules. Anything in the 8-Ball or 9-Ball sections above always wins if it conflicts with something here.

Racking

Breaking

After the Break

Shooting the Wrong Balls

Combination Shots

Combinations are legal as long as you strike the correct ball first. In 8-Ball, you may never contact the 8-ball first in a combo, and missing your own ball while pocketing an opponent's just ends your turn (nothing gets spotted). In 9-Ball, you must strike the lowest ball on the table first, and you're credited for anything you legally pocket afterward.

Pocketed Balls

Balls on the Floor

A ball knocked off the table gets spotted on the foot spot (or directly behind it if taken; multiple balls go in numerical order, closest ball nearest the spot). In 8-Ball, a ball knocked off mid-shot isn't spotted until your turn ends, unless it's the 8-ball, which loses the game immediately. In 9-Ball, balls are spotted right away; the 9-ball specifically gets spotted any time it's knocked off, pocketed on a scratch/foul, or pocketed early (any shot other than the break that happens before balls 1 through 8 are cleared).

Accidentally Moved Balls

An accidentally moved ball gets replaced by the opponent, unless it made contact with the cue ball, in which case it's a ball-in-hand foul instead and nothing gets replaced. A ball nudged by a bridge, cue stick, or pocket marker while it's already moving doesn't get replaced. That's different from actually striking the cue ball: if you shoot and it's not a legal hit (not your own ball first in 8-Ball, or the lowest ball on the table in 9-Ball), that's a standard foul, not an accidentally-moved-ball situation, and your opponent gets ball-in-hand.

Close Hits

Ask an agreed-upon third party to watch a shot you're worried about before it happens; their call is final once asked. The shooter has the benefit of the doubt on a close or simultaneous hit if nobody was watching, and repeatedly disputing hits without asking for a third party can draw a sportsmanship violation.

One Foot on the Floor

Keep at least one foot on the floor while shooting. It's not a foul if you don't, but it can be a sportsmanship violation. A team that brings its own bridge has to share it with the other team if the venue doesn't have one.

Marking the Table

Don't mark the cloth in any way (chalk lines, a wet finger, etc.); it's fine to rest chalk on the rail's unfelted surface.

Frozen Balls

A ball touching another ball or a rail is "frozen," but only once both players agree it is (or an agreed third party confirms it). The exact legal-contact rules get fairly technical, so the short version:

Fouls

Every foul below gives the opponent ball-in-hand anywhere on the table (except a scratch on an 8-Ball break, which is ball-in-hand from behind the head string, contacting a ball outside the head string). Only the shooter or their Team Captain can officially call a foul, and a foul not called before the next shot can't be called after the fact.

How to Win a Game

8-Ball: you win by legally pocketing all of your category plus the 8-ball in a marked pocket, or your opponent hands it to you by: pocketing the 8-ball out of turn or knocking it off the table, pocketing it in the wrong (unmarked) pocket, altering the 8-ball or cue ball's path to dodge a loss, or scratching on a shot that makes contact with the 8-ball (whether or not it drops), which is an automatic loss just like scratching while pocketing it. If you shoot at the 8-ball and the cue ball never touches it, that's just a regular foul: ball-in-hand for your opponent, not an automatic loss. You can't pocket the 8-ball on the same shot as your last group ball; that's a loss, not a win. A coaster or similar marker goes next to your intended pocket before you shoot for the 8-ball; both players can share one marker, and touching it with the 8-ball isn't a foul.

9-Ball: you win by legally pocketing the 9-ball on the break, or after balls 1 through 8 are already off the table. If the 9 drops on any other shot, whether on its own, off a combo, or off a carom, it doesn't win: it gets spotted and play continues.

Section 6

8-Ball

This describes a regular league night's 8-Ball table. Tournament boards score differently — see the Tournament Format section below.

How a Game Is Played

Everything above is how this league specifically runs a night: boards, race length, who breaks. It always wins over anything below. What follows is standard shot-by-shot 8-ball play, for how an individual game is contested at the table.

Special Events

The board scorer tracks these automatically: they show up in your stats and the game log, but never change who wins beyond what's already true under the rules above.

CodeEventResult
E8Early 8: the 8-ball is pocketed before clearing your groupLoss: opponent wins the game
8S8-ball Scratch: the cue ball scratches on a shot that makes contact with the 8Loss: opponent wins the game
8WPWrong Pocket: the 8-ball drops somewhere other than the called pocketLoss: opponent wins the game
8OB8 on the Break: the 8-ball is legally pocketed on the break shot itselfWin: breaker takes the game
BRBreak and Run: the breaker clears the whole table without missingWin: breaker takes the game

Section 7

9-Ball

This describes a regular league night's 9-Ball table. Tournament boards score differently — see the Tournament Format section below.

How a Rack Is Played

Same deal as 8-Ball: the scoring format above is how this league runs the format, and it always wins over anything below. What follows is standard shot-by-shot 9-ball play.

Section 8

Tournament Format

Singles, Doubles, and End of Session tournament boards use this Skill-Based scoring instead of the league-night pairings above (an End of Session tournament created with the Round Robin option instead uses the league-night format for both games).

Lagging

Regular league night pairings skip the lag entirely — the home team breaks pairing 1 and the breaker alternates from there (see the Lineup & First Out, 8-Ball, and 9-Ball sections above). Lagging only happens on a tournament board.

Roster Eligibility (End of Session)

8-Ball

9-Ball

Each player races to their own point target below, based on rank, instead of a single one-rack pairing.

Rank1234567
Points to win14192531384655

Team Points Per Board (9-Ball)

Every 9-ball board is worth 20 team points (same idea as 8-ball's 3-points-per-board, scaled up). The losing player's points determine the score, same as it always was — the app scores it automatically, but here's how to read it yourself at the table: find the losing player's rank in the left column, then find how many points they reached in that row to see the resulting score.

Loser's Rank (target)20-018-216-414-612-8
1 (14)0-23-56-89-1112-14
2 (19)0-34-78-1112-1516-19
3 (25)0-45-910-1415-1920-25
4 (31)0-67-1213-1819-2425-31
5 (38)0-78-1516-2223-3031-38
6 (46)0-910-1819-2728-3637-46
7 (55)0-1011-2122-3233-4344-55

Example: a rank 3 player (target 25) loses their rack but reached 12 points — that's in the 10-14 range, so the board scores 16-4.

Section 9

Skill Ranks

Every player starts at rank 1 in both formats. Here's exactly how a suggested rank gets calculated, and when.

Win rateSuggested rank
Under 30%1
30% – 39%2
40% – 49%3
50% – 59%4
60% – 69%5
70% – 79%6
80% and up7

Section 10

Scheduling

Questions about a specific ruling? Reach out on the

About & Contact Page